Level 60
We've come a long way since Felwood. Since then we've finished exploring the Burning Steppes and covered part of the Searing Gorge; we've explored the Western and Eastern Plaguelands, and some other areas. Along the way we hit level 58, and that let us go through the Dark Portal to the Hellfire Peninsula on Outland. We took the opportunity to finish exploring the Blasted Lands, then went through.
We had no idea what to expect; we knew that Shattrath City was somewhere the other side of the portal and I had the impression that it was very close, but that turned out to be wrong.
The first thing we found on arriving on the peninsula was a group of very high level mobs fighting each other. My guess is that one group was fighting the other to prevent them getting to the portal. In any case, we didn't want to be involved so we kept our distance and slipped around the north side.
We made our way west, avoiding bad guys since they were all quite a bit tougher than us and seemed to be staying in groups. It was pretty tough going, especially as we had no kind of map to go by, but we did manage to find Honor Hold - a friendly area - and take refuge for a while before continuing northwest into Zangarmarsh.
Zangarmarsh was also a bit of a tough area but we seemed to be relatively safe as long as we stuck to the roads - something that did not appear to be true of the eastern part of the Hellfire Peninsula. We found another friendly (well, neutral, anyway) settlement - Cenarion Refuge - in Zangarmarsh. From there we headed south and thanks to a roadsign or two we soon found or way into Shattrath City.
One thing that's really cool about Shattrath is that there's a large room in the middle with portals to every major city. We set our hearthstones to an inn in Shattrath, so now we can get to any place we need to in just a couple of jumps - hearthstone back to Shattrath then portal back out to where we need to be.
After Shattrath we continued to explore the Western Plaguelands and then moved into the Eastern Plaguelands, whacking mobs for points and completing a bunch of quests. Along the way we hit level 59 and then 60, which is where we are now - perhaps a little more than halfway to 61.
At level 60 we gained the ability to train for Journeyman level Riding skill and get faster horses, but we haven't done that yet for a couple of reasons - first, as a Paladin I get the Charger spell which will summon a Charger rather like the Warhorse I currently have; I can get the skill now by going through a rather complicated quest chain, or I can wait until level 61 and get the skill from a Paladin trainer. The second reason is that Journeyman training costs 480 gold and a fast horse costs another 80; that's quite a pile of cash.
So I've decided that I'm definitely getting my Charger at level 61; that'll mean that Kate will be stuck with a slower horse and that will hamper us, so I'll pay for Kate's riding training and horse so that we'll be running at the same speed. I've got a bit over 700 gold so I can manage that and not leave myself flat broke.
Labels: Games, Human Paladin, WoW
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