Deeper into the Deadmines
In the next area we found half a dozen or so nasty little goblins, and the little buggers were tough - apparently they have at least some fire resistance. Arcane missiles seemed pretty effective, though. The biggest problem now is Sneed's Shredder - a mechanical humanoid robot-like thing. And it got us, although it was close.
Lesson learned: you can't go by the level of an opponent when estimating your chances - it means nothing. Rhahk'Zor is supposedly level 19 but he has so much health that it took both of us at level 25, giving him everything we've got, to bring him down. I suspect that either one of us would need at least level 30 to take him on solo and have a chance. Sneed's Shredder is claimed to be level 20.
Kate wanted to go up against the shredder again; I didn't. A big part of the fun of playing is going up against the challenges, but when the opponents are so tough that you have to fight them over and over, just to get to the next one only to find that it's even tougher... well, it becomes an exercise in futility and frustration. I'm happy to wait for level 28 and try again, rather than just bashing and being bashed.
We decided to go for a quest that requires taking out fifteen Blackrock Champions in the hills north of Lakeshire. While we were scouting the area Kate went through the gate into the Burning Steppes - and was immediately flattened by some hovering, mechanical looking thing with flames for feet (it was over so quick I didn't get a good look at it). We won't be going that way for a while...
We found the Champions but they're in a cave at the end of a canyon; the canyon is filled with Blackrock Summoners and Renegades, and the cave is cramped and the Champions are so close together it's almost impossible to cut them out of the herd and take them on in ones and twos. Individually they're not so tough but they're level 24 and tend to come at us in groups of three and four. We got two before we decided to leave this one and come back later - again, a challenge is one thing but when you're getting killed by the bad guys once for every one of them you take down, and you have to run all the way back from the graveyard each time, it gets old pretty quick.
So for now we've moved on to Darkshire, where we have a fair number of outstanding quests to clear up. Maybe by the time we've done those we'll be in better shape to take on the Deadmines and the Champions - I still have something like twenty quests on my list out of a possible twenty-five, and I'd really like to open up about half of those slots for new quests before we start taking on any new ones.
Labels: Games, Human Mage, WoW
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