Friday, June 27, 2008

Duskwood

A Short Exploration

Kate has a bad cold and wasn't feeling too good so we didn't play for long, but we did clear two short quests. The first was to find 'Mary' to ask about a mirror; however the mirror had been stolen by a level 26 Insane Ghoul (the very same ghoul that wiped us both - see the entry for June 17), so the second quest was to whack the ghoul and get the mirror. No problem this time.

We have three simpler quests in Duskwood, all of which involve killing spiders, wolves and ghouls, but mostly these are set at the western side and we were mostly in the east, so next trip we'll see about heading that way.

We explored a little of southern Duskwood and found a group of level 29/30 mobs. Even though we're only level 25 we should be able to take them, provided that we make sure we only go after one at a time but this time around we decided to leave them alone. We did do a short foray into that area so that Kate could skin some of the corpses that someone had left behind, but we got out pretty quick. We took a quick trip to Stormwind to check on auctions and set up a couple of new ones, then quit.

The auctions seem to be going well - I sold an axe for 12 silver and some coppers, for example. I need to work on a good price for the 6- and 8-slot bags I've been making since they're not selling as well as they might - I think I have the buyout price too high.

Research

WoWWiki is a cool resource for checking things out. For example I've found out why Rhahk'Zor and Sneed's Shredder are way tougher than their levels would indicate: it's because they're Elite mobs and as such have they have many of the attributes of mobs three levels higher and they have buffs and resistances that non-Elite don't have. That explains so much.

I also found out some stuff about the Deadmines that will save us a heap of problems later, such as the fact that the pilot of Sneed's Shredder is none other than Sneed himself - and when we take the shredder down we'll then immediately have to fight Sneed. And once we're past him we have another nasty goblin to get past. And once we're past him and get to the Cove, we have to take on five - count'em, five - level 20 elite mobs that are all in the same general area and have additional non-Elites around them. The Deadmines are designed for groups of five players including a Tank; we're one (1) Mage and one (1) Rogue. I think we'll be able to do this but we're definitely going to need several more levels before we can reduce the threat level to 'challenging' from its current rating of 'certain death'.

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